Team Building Tool

Slot Configuration Optimizer

I use this page to lock the right order, grab slot bonuses, and keep a mission steady. When a run feels close, slot order is the difference between safe and shaky. πŸ”§

Slot Configuration Optimizer basics, Slot Configuration Optimizer checks, Slot Configuration Optimizer flow

I use the Slot Configuration Optimizer to place heroes where their bonuses actually trigger. The Slot Configuration Optimizer view makes slot order feel simple, not messy. I use Slot Configuration Optimizer checks when a mission feels tight and I need one clean fix. I watch the empty slot math, the copy slot, and the bonus slots before I lock a team. Dispatch runs feel smoother when I keep this routine short and repeatable.

I treat slot order like a tiny puzzle. One hero likes Slot 1, another copies the left slot, and a tank loves empty slots. When I see those rules on a single screen, I avoid bad placements that quietly sink a run. If you like math tools, this feels close to optimization , just built for fast team picks.

I read the output in a fixed order. First I check the success rate so I know if the plan is safe. Next I look at the biggest stat gap to see which slot needs help. Then I scan the bonus list to confirm that a slot rule is already giving value. This order keeps me from chasing a flashy trick when a simple stat is low. I also use the quick load menu when I am mid run because it saves time. If a mission is still risky, I test one swap at a time instead of rebuilding the whole lineup. When I am far over the target, I drop one hero to save rest time and keep my pace high.

Slot Configuration Optimizer habits, Slot Configuration Optimizer checks, Slot Configuration Optimizer rhythm

I keep a loop that stays light. I set the slot count, load the mission, and drop in my top two picks. Then I scan the bonuses list and fix the one big gap. That is it. The tool makes those steps clear so I don't drift into endless swaps. It also keeps dispatch missions calm because I can see if a small team wins without guesswork.

🧭 Mission setup

βœ“ Level 3: Max bonuses for Coupe, Golem, Prism.

πŸ’‘ Note: Only slot-based heroes change with level.

🧩 Configure team slots

Slot 1
Slot 2

Understanding slot positioning

Some heroes only shine when their slot is perfect. I use the tool to keep those rules visible. That keeps me from burning a strong hero in a dead slot.

Slot order matters because abilities check the slot before any stat math. If I ignore that, I lose free value. I also track how slot order affects travel and rest time. A lean plan can clear more calls in a shift, but only if the stats still meet the goal. The tool lets me test that fast. I move one hero across slots and watch which bonus lights up. That shows me if the mission should be a solo test, a duo test, or a full team. I keep one eye on mission type too. A chase call loves mobility, while a social call wants charisma. Slot order can shift the top stat for the team, so it can change the mission feel even when totals look similar.

πŸͺ¨ Golem - Spread Thin

Golem scales with empty slots. That means a lean team can beat a packed one when the mission allows it. I check the empty slot count, then see if the multiplier pushes him over the needed total.

  • Level 2+: the multiplier turns on.
  • More empty slots: more value.

πŸ’ƒ Coupe - En Pointe

Coupe only gains her bonus in Slot 1 or Slot 2. I pick the slot based on the stat the mission needs most. If she sits later, she is just a normal pick.

  • Slot 1: combat boost.
  • Slot 2: mobility boost.

🌈 Prism - Doppelganger

Prism copies the hero on her left. I place my strongest base stat hero first, then Prism right after. This adds clean power with no extra risk.

πŸͺ Punch Up - Squeeze In

Punch Up can open a bonus slot on small missions. I use him when a two-slot call is just barely short. The extra body often flips the math.

πŸ‘» Invisigal - Lone Wolf

Invisigal wins time when she goes solo. I use her on fast calls where her base stats already match the goal. If I add more heroes, I lose that speed perk.

When I mix these rules, I pick the most strict one first. Slot bonuses are strict, copy bonuses are strict, while raw stats are flexible. So I lock Coupe or Prism first, then I fill the rest. I also check for clashes. If Prism wants to copy and Coupe wants Slot 1, I put Coupe first and Prism second. If Golem is the plan, I avoid filling extra slots that would cut his multiplier. This order keeps the math clean and the team logic clear.

Optimal slot configurations I reach for

I try one lean layout, one balanced layout, and one heavy layout. That range tells me if the mission needs a big team or a sharp slot trick.

When I build a layout, I start with the mission size. Two-slot calls ask for focus, so I pick one slot bonus and one gap fill. Three-slot calls let me test a solo plan or a two-plus-one plan. Four-slot calls give room for copy tricks and a safety pick. I also rotate who sits in slot one as a fast test. If slot one is a high combat hero and the success jumps, I lock that spot. If slot two lifts mobility, I swap the order. This quick rotation takes seconds and keeps me out of long theory work. I keep a short list of safe cores so I can act fast when a call pops.

Mission size Go-to layout Why it helps
2 slots Coupe + Prism Slot bonus and copy in one row.
3 slots Golem + 2 empty Multiplier spikes with empty slots.
4 slots Flambae + Prism + support + flex Copy power plus gap fill.
  • Check the left slot: Prism only copies left.
  • Keep one flex slot: swap to cover the biggest gap.
  • Lean when safe: fewer heroes can still win and save time.

I also run a quick stress test on small missions. I drop Punch Up in to see if the extra slot tips the rate. If it does, I keep him even if his stats are lower, since the slot gain is huge. If it does not, I swap him out and keep the core pair. I repeat the same test with Prism because copy value depends on the left hero. The idea is to treat each slot rule as a toggle. If the toggle does not move the rate, I do not force it. This keeps the plan light and avoids overfit in one narrow mission.

Pro tips I trust

Quick answer: I pick one slot trick, one power pair, and one safety pick. That mix keeps the run stable even when a mission swings hard.

I also set a soft time limit on tweaks. If I cannot reach a safe rate after three swaps, I step back and check the mission stats again. That keeps me from wasting time on a plan that is just wrong. I keep a note of who is tired, since a perfect slot order means little if a hero is on cooldown. The tool does not track that, so I check my roster before I lock in. I also watch for overkill. If the team gives far more stats than needed, I strip one hero to keep rest time low. This makes long shifts smoother and gives me more tries for rare calls.

  • Level 3 matters: Coupe and Prism jump hard at max level.
  • Solo is fine: Golem or Invisigal can win alone on the right call.
  • Keep a back-up: leave one hero you can swap in fast.

I also keep a tiny reset drill. I clear the slots, drop my strongest hero, then add one support and one flex. I read the success rate after each drop. This tells me which hero gives the most value per slot. It also helps me decide when to stop adding heroes. If the success rate is already safe, I keep the team lean and move on. This habit saves time and keeps my roster fresh for later calls. I also note which hero is the anchor for Prism or Coupe, since that anchor decides the bonus. When I keep that anchor steady, the rest of the team can flex without breaking the plan.

"When the slot order is clean, the whole run feels easy."