Database • Heroes

Hero Comparison Tool

I built this page for quick decisions: pick two heroes, compare the five stats, and move on with confidence. No spreadsheets. No guesswork. Just a clean side-by-side view.

Hero Comparison: instant side-by-side picks

How I use Hero Comparison before I deploy

When I’m stuck between two heroes, I don’t try to “feel” the right answer. I compare numbers, then I decide. This is the whole point of Hero Comparison: I can spot the category winners (⚔️ vs 🧠 vs 💪 vs 💬 vs 🏃), see where a hero is weak, and avoid building a team that collapses on one missing stat.

My workflow is simple: I pick Hero A and Hero B, I look at the biggest stat gap, then I ask one question: “Does this mission punish that gap?” If the call type leans heavy on a primary stat (like Combat or Rescue), I value that stat more. If the mission is multi-stat, I care more about balance and fewer zeros.

I also treat the “best fit” note as a hint, not a rule. It’s a fast nudge for mission planning, not a hard lock. If you want a general refresher on what “hero” means in the genre, Wikipedia’s quick overview is solid: Superhero.

Live comparison

Compare two heroes in seconds

I use this to spot the stronger stat profile and confirm which hero fits the call type I’m about to run.

Pick two heroes to see the full comparison (stats, winners per category, and an overall pick).

What the five stats tell me (without overthinking)

I treat stats like tools in a bag. A high number doesn’t mean “best hero.” It means “best tool for a certain kind of problem.” If a mission’s gates are strict, raw stats carry the run. If the mission is flexible, I care more about coverage and avoiding dead weight.

Here’s the mindset I use: Combat (⚔️) is my “can we survive contact?” stat. Intellect (🧠) is my “can we solve the messy part?” stat. Vigor (💪) is my “can we endure and rescue?” stat. Charisma (💬) is my “can we talk it down?” stat. Mobility (🏃) is my “can we reach it in time?” stat. When a mission spikes one stat hard, I plan around that spike first.

I also watch for zeros. A zero isn’t automatically bad, but it does narrow your options. If I’m looking at a mission that mixes two or three gates, a hero with multiple zeros tends to force awkward team patches. In practice, I’ll still pick that hero if their strength is exactly what the mission demands—but I do it on purpose, not by accident.

A quick reference table I keep open

I like having a small “translation layer” between numbers and decisions. This table is the version I use in my head. It’s not pretending to be perfect math. It’s just the fastest way I know to stay consistent across a long playthrough.

Stat What I use it for Quick tip
⚔️ Combat Threat removal, direct clashes, high-pressure fights If Combat is the tallest gate, I start here.
🧠 Intellect Investigation, planning, systems, “figure it out” moments I pair it with steady secondary stats.
💪 Vigor Rescues, endurance checks, stabilizing chaos I avoid “all speed, no stamina” teams.
💬 Charisma Negotiation, PR, social de-escalation If you’re short here, missions feel swingy.
🏃 Mobility Response speed, chase moments, time-sensitive calls I treat this as a “hidden limiter” stat.
My rule: pick the hero that removes the mission’s biggest risk first, then patch the second-biggest risk with the rest of the team.

How I match heroes to call types

I like using call types as a shortcut. If a hero is tagged as a strong fit for Combat Calls, I expect their profile to be reliable under pressure. If they lean Investigation, I expect problem-solving and setup power. Rescue fits usually signal endurance and stability. Mobility fits usually signal time-sensitive strength. It’s not a strict label, but it keeps my choices consistent.

The cleanest way to use this page is to compare a “specialist” against a “generalist.” Specialists win hard gates. Generalists save messy missions where you can’t predict which stat will spike. If I’m early in a run, I lean generalist to keep options open. If I’m late and I know the mission profile, I lean specialist to hit the gate clean.

If you want the fastest next step, I usually pair this with the mission success calculator on the homepage: compare two heroes here, then validate the whole team on the calculator. That two-step workflow catches most “looks good on paper” mistakes before they cost a mission.

Mistakes I avoid (and the fix for each)

  • Picking the hero with the highest total. Fix: weight the mission’s biggest gate first.
  • Ignoring zeros. Fix: only accept zeros when you know the mission doesn’t care.
  • Overvaluing one stat every time. Fix: switch “primary stat” by call type.
  • Forgetting mobility. Fix: treat 🏃 as a timer, not a bonus.
  • Changing the whole team at once. Fix: swap one hero, then re-check.

FAQ

Does the “overall pick” mean the other hero is bad?

Not at all. The overall pick is a fast summary, not a verdict. If the losing hero wins the one stat your mission demands, that hero can still be the correct choice. I treat the summary like a tie-breaker when the mission isn’t clearly skewed toward one stat.

What if both heroes are “best fit” for the same call type?

That’s common. When the best-fit tag matches, I look for the cleanest stat advantage and the fewest weaknesses. If both are close, I’ll pick the one that fits the rest of my team better—especially the stat my team is currently missing.

Why do some bars look “small” even for strong heroes?

The bars are a visual scale, not a hidden formula. I use them for quick comparisons, not precision math. The number value is the real signal; the bar is just there so your eyes can spot gaps instantly.