Team Building Tool

Hero Synergy Network

I use this page when a squad feels strong but still stumbles. The map lets me see who truly links, who only looks good on paper, and which swap keeps a mission calm. πŸ•ΈοΈ

Hero Synergy Network map, Hero Synergy Network signals, Hero Synergy Network flow

I use the Hero Synergy Network map to spot the safest pair right away. The Hero Synergy Network view shows who has a real link, who needs a skill to pop, and who is only a stat match. I treat Hero Synergy Network lines as a live plan, not lore. That keeps my run tight when a mission spikes in risk. I also mark one anchor and one backup so I never get stuck in a bad swap loop. Dispatch notes help me keep the loop light and fast.

A hard combat call needs a link that keeps damage steady. A stealth chain needs a link that trims travel time. When I pause on a node, I look for the theme line and the top bonus so I can keep the plan simple. I also glance at the partner list to see how many clean swaps I have before a failure forces a reset. If you like the idea of link maps, this feels close to the core logic of network theory , just aimed at Dispatch pacing.

I keep a small tag system in my head. One pair is my fight link, one is my chase link, and one is my support link. That keeps the map fast when the call list flips. It also stops me from staring at stats too long when a timer is ticking. I check special links as a rare play, since they are strong but locked behind skills. That saves me from chasing a link I cannot trigger yet. I also watch how the link affects travel time and rest flow. A fast pair can clear extra calls in a shift, which feels like free value. It keeps my focus tight when calls stack.

Hero Synergy Network habits, Hero Synergy Network checks, Hero Synergy Network rhythm

I tap one hero, scan the glow lines, then check which partner covers the stat gap I expect. If I need speed, I chase the stealth link. If I need raw output, I chase the copy or combat link. I avoid over-stacking, since three same-role picks make a team feel stiff. The tool makes that overlap clear with one glance.

"I don't chase perfect totals. I chase a map that stays stable under stress."
⚑
4
Confirmed pair links
🌟
15%
Peak bonus cap
πŸ†
6
Combo ideas

🎯 Pick a hero

πŸ‘† Tap a hero to light up their links.

Coupe⚑Flambae⚑Golem⚑Invisigal⚑Malevola⚑Prism⚑Punch Up⚑Sonar⚑Waterboy⚑Blonde BlazerPhenomaman

Legend

Has Z-Team link
No link
Z-Team pair
Special link

πŸ† Team combo board

⚑ Z-Team pair breakdowns

Punch Up+Coupe
Max: 15%

🎯 Precision and durability pairing

A balanced brawl duo that keeps fights steady.

Level 1+5%
1-5 missions
Level 2+10%
10-15 missions
Level 3+15%
25+ missions
Invisigal+Golem
Max: 5%

🎯 Stealth and tank combo

Speed covers Golem's slow pace while the tank holds line.

🌟 Special effect

Invisigal's speed offsets Golem's low mobility.

Level 1+5%
1-5 missions
Level 2+5
10-15 missions
Level 3+?
25+ missions
Flambae+Prism
Max: 15%

🎯 Fire power amplification

A high-damage duo when Prism copies Flambae's output.

🌟 Special effect

Perfect Copy loop

Prism mirrors Flambae at full power, doubling pressure.

Level 1+5%
1-5 missions
Level 2+10%
10-15 missions
Level 3+15%
25+ missions
Sonar+Malevola
Max: 15%

🎯 Healing and transform rhythm

Sonar backs Malevola's healing loop with smart coverage.

Level 1+5%
1-5 missions
Level 2+10%
10-15 missions
Level 3+15%
25+ missions
SPECIAL
Invisigal+Waterboy

🌟 Ability-driven burst for Waterboy

Requirement

Invisigal must unlock Wolf Pack

Bonus

Waterboy gains a massive stat surge.

Note: Not a steady Z-Team bonus; it hinges on the ability unlock.

Best 3-hero team combinations I track

Three-hero teams win when one link boosts damage, one link covers survival, and the third slot fills the gap. I start with a known pair, then I add a third that keeps the mission goals clean. I also keep a soft list for Dispatch runs, because those calls reward clean timing more than raw stats. The map below keeps my picks sane when a mission set stacks pressure.

Combo Why it works Best use
Flambae + Prism + Coupe Copy pressure plus slot bonus keeps fights clean. Boss spikes and heavy combat
Invisigal + Golem + Blonde Blazer Speed plus bulk makes a calm rescue line. Stealth or rescue routes
Sonar + Malevola + Phenomaman Healing loop with a heavy finisher. Long missions with attrition risk
  • Link first: I lock one confirmed pair before adding slot three.
  • Gap fill: I add the hero that covers the largest stat gap.
  • Keep exits: I leave one swap option open in case a fail hits.

I keep a swap plan for each combo. If a call spikes intellect, I swap the flex slot to Sonar. If it spikes durability, I bring in Golem. If it spikes speed, I use Invisigal. This keeps the core link intact while still meeting the mission needs. I also watch fatigue. A strong combo can still fail if one hero sits on a long rest timer. The tool helps me see a close substitute that keeps the same theme. I treat that as a safety ladder, not a rule. If a combo feels stale, I rotate the flex slot so the core link keeps leveling.

Z-Team synergy pairs with a full breakdown

Each Z-Team hero has one true partner, and that bond levels up with repeat clears. I treat that like a slow burn power track. When I know a hard arc is close, I lean on a leveled pair. When I'm still in early episodes, I keep the pair in the back of my mind and focus on basic stat fit. Dispatch runs feel best when I keep the pair path simple and stay calm with swaps.

The key is to remember that the pair bonus stacks over time. The first tier is a small bump. The third tier is where the run starts to feel safe even on tight missions. I build a light plan for that, then I let the tool show me where the real gaps still sit. The tool also keeps me honest when a cool duo has no formal link.

  • Level 1: fast unlock, light boost, safe for early tests.
  • Level 2: reliable lift, good for mid arc runs.
  • Level 3: peak edge for hard or late missions.

How synergies work in real play

Synergies add a clean bonus to success rate and time feel, but only when the right pair is on the call. I track the type of bonus, the level of the link, and the mission's main stat. That mix tells me if I should chase the link or just keep the team balanced.

I keep a simple rule: two strong signals mean I commit, one strong signal means I hedge. If the link type and link level are strong, I lock the pair even if one stat looks light. If only one is strong, I build a balanced team and let raw stats carry. This rule keeps me from forcing a link that does not match the call. I also keep a soft log of which pairs leveled last, so I do not waste clear counts on a link I am not using soon.

Synergy types

I treat the links like two buckets. One bucket is the normal pair link, which stacks from clear to clear. The other bucket is a skill-only link, which fires only if a hero has a key skill. That is why I check the hero level before I lock a team.

  • Z-Team links: steady and repeatable.
  • Skill links: strong but locked behind upgrades.

Leveling system

I level pairs by keeping them on the same mission type for a short run of clears. The tool helps me track how close I am to the next tier, even when the game does not show it. That lets me plan which pairs to build before a tough episode.

Strategic applications

I lean on synergies during late missions, boss fights, and any route where I can't afford a fail. Early on, I treat them like a bonus, not a must. That keeps the team flexible when the roster is still thin.

  • Hard missions: link level matters a lot.
  • Early runs: stat fit often matters more.

Pro tips & advanced strategies

I keep one high power link and one safe link. That mix lets me push a hard fight while keeping a backup plan. Prism copy loops and stealth-tank duos are my fastest stabilizers, while Sonar pairs feel best in longer runs.

Common synergy questions

Do I need synergy pairs to finish the game?

No. You can win with raw stats. The links just make hard runs feel safer, so I treat them as a buffer, not a rule.

Can one hero have more than one official partner?

Each Z-Team hero has one formal partner. You can still build off-stat links, but they won't grant the pair bonus.

Do synergy levels carry over between runs?

No. The level resets per run, so I pick one pair to level early each time.

What if I miss a partner on a route?

I switch to stat balance and use the tool to find the safest gap fill. The run stays viable even without the link.

How do I track a pair level?

I count successful clears with that duo and compare the feel to the expected bonus tiers. The tool keeps the math tidy.

Is Wolf Pack worth it for Waterboy?

Only if you want a fun off-meta run. The boost is real, but the base stats are still low.