Roster Health

Hero Fatigue Recovery Timeline

I use this page when my roster feels “fine”… until it suddenly isn’t. It turns fatigue into a visual plan, so I stop guessing and start resting on purpose. 💤

Hero Fatigue Recovery Timeline quick view — plan rest windows 💤

I set the current time, add a few missions, and the timeline shows who is tired, who is resting, and who is safe to deploy next. It’s my “don’t burn the roster” screen. ✅

If you like a clean mental model, think of fatigue like a resource bar. When it runs high, performance drops. This fatigue overview is a simple baseline for why recovery time matters.

How Hero Fatigue Recovery Timeline keeps my best heroes available ⏱️

I do not rest everybody all the time. I rest the right hero at the right moment. The timeline helps me see when one extra hour of rest is worth more than squeezing in one more mission.

⏱️ Current Time

08:00

🕒 View

Use the slider to preview recovery and cooldown blocks.
0:00
1:00
2:00
3:00
4:00
5:00
6:00
7:00
8:00
9:00
10:00
11:00
12:00
Blonde Blazer
Blonde Blazer
Tired43% (-5%)
Coupé
Coupé
Fresh10%
Full Recovery: 09:00
Flambae
Flambae
Fresh15%
Full Recovery: 09:30
Golem
Golem
Tired39% (-5%)
Full Recovery: 11:54
Invisigal
Invisigal
Tired39% (-5%)
Full Recovery: 11:54
Malevola
Malevola
Tired35% (-5%)
Full Recovery: 11:30
Phenomaman
Phenomaman
Tired44% (-5%)
Prism
Prism
Fresh11%
Full Recovery: 09:06
Punch Up
Punch Up
Tired40% (-5%)
Full Recovery: 12:00
Sonar
Sonar
Fresh23%
Full Recovery: 10:18
Waterboy
Waterboy
Tired44% (-5%)

Upcoming Missions

No missions yet. Add one and try auto assign.

Team Statistics

31.2%
Average Fatigue
11
Available Heroes
0
On Cooldown
08:00
Next Hero Available

💡 Fatigue Management Tips

  • Keep fatigue under 30% for best output.
  • Rotate heroes to dodge long cooldown chains.
  • Schedule heavy missions after recovery windows.
  • 70%+ fatigue stacks a large penalty.
  • Use rest mode to protect key heroes.

Fatigue zones I pay attention to 🎯

I keep it simple. I only need a few zones to make good decisions fast.

  • Low fatigue: I can stack another mission without worry.
  • Moderate fatigue: I rotate the third slot more often.
  • High fatigue: I stop chaining hard missions.
  • Critical fatigue: I rest first, then I continue.
If I see… I do… Because…
Two heroes hit high fatigue Auto schedule or add a rest Next mission gets unstable fast
A hard mission is next Rest the lead hero first A fresh lead lifts success
A hero is resting too long Swap them back in Rest time has an opportunity cost

How I use the timeline in real play 🧠

My routine is short. I do not tweak forever. I just want a stable next hour.

  1. Set the current time so the schedule feels real.
  2. Add a mission using a template, then adjust the start time.
  3. Assign a hero or use auto assign for quick coverage.
  4. Check the lanes and rest anyone drifting into the danger zone.

Frequently Asked Questions ❓

Should I always rest at high fatigue?

If the next mission is hard, yes. If it is easy, I sometimes rotate instead.

Does auto assign pick the perfect team?

No. It aims for a solid default. I still swap one hero if a lane looks weak.

Why use 12h vs 24h time?

Pure preference. I use 24h because it matches “hours since start” thinking.