Dispatch Hero Stats Database
I use this database to scan hero stats and keep my team plan sharp. π
What is Dispatch Calculator for Dispatch Hero Stats Database, Dispatch Hero Stats Database view
Quick answer: I use Dispatch Hero Stats Database as my stat map for every hero. Dispatch Hero Stats Database keeps each kit in one place, so I can plan fast. When you open the list, you see stat bars, tier tags, and clear notes on each kit. I scan the total score first, then I read the stat mix. That shows if the hero fits a combat or charm task. I also read the best for tags, since they hint at mission roles. If I need a base on how stats work in games, this role play game link gives a quick view. It keeps my plan in sync with a real stat loop.
I treat the database like a quick bench list. I keep it open while I pick a mission team. I want a mix that hits the core stat need and still keeps trust steady. I use the filter to skim top tier picks, then I scan their kit notes. I do not chase raw score alone, since a low charm tag can sink a talk task. I write short notes for each hero, like βfast winβ or βsoft talk.β When the tone needs care, I tag it with **Bonetale**. That tag tells me to use calm lines in talk scenes. It keeps my plan clear and my pick list tight.
Key Features in Dispatch Hero Stats Database guide
The first win is the clean filter bar. I can sort by tier or by total score. I can also sort by one stat when a task needs a hard cap. The search box lets me pull a hero name in one step. Each hero card shows the stat bars, so I can spot a gap fast. I also see the kit notes for each skill, which helps me check if a hero fits a team plan. I like the best for tags, since they read like quick role tips. It feels like a short scout report, not a wall of text.
I also like the small details on each card. The tier badge shows risk at a glance. The total score shows raw weight, while the stat mix shows role fit. The notes under the kit show why the hero earns the tier. If I see a kit that is still new, the card tells me it is not fully set. That helps me avoid false plans. I keep **Bonetale** notes by soft talk picks, since a warm tone can lift trust. The layout stays bright and clear, so I can scan it late at night.
- Tier filter to scan top picks fast.
- Stat sort to match task needs.
- Kit notes for skill and role fit.
- Best for tags to speed team picks.
How to use the Dispatch Optimizer for Dispatch Hero Stats Database
Quick answer: I start with the stat list, then I use the optimizer to test the team mix. I pick a mission type and note the two core stats. I pull the top tier heroes with those stats, then I read their kit notes. If the kit fits, I add them to my test team. I run the sim and check the win rate. If the rate is low, I swap one hero for a higher stat mix. This loop keeps the plan light and fast. It also keeps me from overthinking a team pick.
I like to do this in short steps. I use the filter to cut the list to five or six picks. I read the kit notes in order and note any hard gaps. I then test two team sets, not five. I keep a short log with a score and a note. This is my *fast check* step, and it saves a long replay. If a hero fits a soft talk task, I mark it and save it for later. The goal is to keep a small bench of safe picks for each task type.
- Pick a task and note the core stats.
- Sort by stat and scan top tiers.
- Read kit notes for role fit.
- Test two teams and keep the best rate.
- Log the pick so you can reuse it.
βA short test beats a long guess when the clock is tight.β
Phenomaman
S+Abilities
Rest is 2 sec, but a miss adds a 45 sec slump.
Flight cuts trip time on long runs.
Rest adds 10 sec, no flight, but no slump.
Team mates on a win cut rest time in half.
Best For:
View Analysis
- Huge speed if you can keep wins clean.
- Fails hurt more than most heroes.
- Best with a high win crew.
ποΈ Hero Dossier
- Role: fast carry
- Notes: win streaks feel great
- Risk: slump time can ruin pace
Sonar
SAbilities
In Mega Bat form, Sonar skips harm and halves rest time.
After each call, Intellect trades with Combat, and Charisma trades with Vigor.
In form, Sonar can fly, cut trip time, and carry allies.
In Hybrid form, a failed call earns a fast retry.
Best For:
View Analysis
- Swap stats after each run makes him very flex.
- Low base Combat means you plan around his form.
- Best in squads that can cover early gaps.
ποΈ Hero Dossier
- Role: form swap lead
- Notes: plan picks around the swap beat
- Risk: weak base in pure fight maps
Blonde Blazer
SAbilities
Blazer flies to calls and cuts trip time.
Her light gives allies a one-hit shield on pass.
Best For:
View Analysis
- High totals make her a safe lead in most jobs.
- Flight cuts lag on long map runs.
- Strong core for new teams.
ποΈ Hero Dossier
- Role: wide kit ace
- Notes: fits both solo and team play
- Risk: none; she is a top pick
Invisigal
AAbilities
Solo runs cut trip and clear time.
With her on squad, XP pays double.
She can peek call slots and crime type early.
Best For:
View Analysis
- Strong solo pace and clean run flow.
- Low Charisma makes her weak in talk runs.
- Great in fast farm loops.
ποΈ Hero Dossier
- Role: solo speed
- Notes: keep her on solo or duo
- Risk: low talk stat in social calls
Golem
AAbilities
On big calls, slots can boost one stat and drop others.
Empty slots can boost his stats by 25% each, up to 200%.
Once per shift, he can reset stats in the hub.
Best For:
View Analysis
- Slot math makes him shine on big calls.
- Low Intellect keeps him out of intel runs.
- Pairs well with a fast lead.
ποΈ Hero Dossier
- Role: slot scaler
- Notes: best on high slot maps
- Risk: weak in pure intel tasks
CoupΓ©
AAbilities
In slot 1 she gains +1 Combat, in slot 2 +1 Mobility.
Flight cuts trip time on long runs.
A failed call earns a clean retry.
Slot 1 gives +3 Combat, slot 2 gives +3 Mobility.
Best For:
View Analysis
- Slot play is the key. Place her with care.
- Low Vigor can hurt in long runs.
- Pairs well with a high Vigor ally.
ποΈ Hero Dossier
- Role: slot boost striker
- Notes: slot pick is a big deal
- Risk: weak in long fights
Prism
AAbilities
She spawns a copy of the left ally at half stats.
Copies use full stats once this is on.
Near call end, she buys a few extra sec once per shift.
Best For:
View Analysis
- Team play is her edge. Pair her with a strong ally.
- Low Mobility means she is slow on chase maps.
- Great in mixed squads.
ποΈ Hero Dossier
- Role: copy support
- Notes: place her next to the carry
- Risk: slow pace on rush maps
Malevola
B+Abilities
Heals an ally, then gains +1 Charisma or Vigor.
After a heal, she can peek next call stats.
After a heal, she opens a portal once per shift.
Best For:
View Analysis
- Steady support kit that helps long runs.
- Balanced stats make her easy to slot.
- She shines in mixed teams.
ποΈ Hero Dossier
- Role: heal support
- Notes: keep her in team fights
- Risk: no big burst of raw power
Flambae
BAbilities
Each win adds +1 Combat and Mobility. A fail wipes it.
Flight cuts trip time on long runs.
Win boosts speed, but a third miss can drop him.
Two wins max Combat and Mobility, a fail drops stats to 1.
Best For:
View Analysis
- A hot streak feels great, but one fail can hurt.
- Best in low risk loops.
- Pair with a safe lead.
ποΈ Hero Dossier
- Role: streak burst
- Notes: plan for the reset risk
- Risk: one fail can tank the pace
Punchup
BAbilities
Ignores harm debuffs and cannot be downed.
On tight calls, he makes a slot for him.
When hurt, he gains +2 Combat, +2 Vigor, and rests less.
Best For:
View Analysis
- Great tank for long fights and hard maps.
- Low Mobility makes chase runs weak.
- He pairs well with a fast scout.
ποΈ Hero Dossier
- Role: tank
- Notes: keep him in tough fights
- Risk: slow in chase maps
Megabat
BAbilities
No verified kit notes yet.
Best For:
View Analysis
- Solid combat base with no extra kit yet.
- Run him as a clean stat pick.
- More data will add depth in time.
ποΈ Hero Dossier
- Role: raw stats
- Notes: use when you need a simple pick
- Risk: no kit data yet
Water Boy
DAbilities
If left out, he jumps in and gains +1 to his top stat.
The top stat boost jumps from +1 to +3.
He stops auto join and can heal two allies on a run.
Best For:
View Analysis
- Low base stats keep him at the low end.
- He is a niche pick for odd team loops.
- Use him only if you want a fun run.
ποΈ Hero Dossier
- Role: niche support
- Notes: run him for a fun test
- Risk: weak base stats
Understanding Dispatch game rules for Dispatch Hero Stats Database
Stat rules are the heart of mission wins. Combat and vigor drive hard fights. Charm and intellect drive talk and tech tasks. Mobility helps with speed checks and scout tasks. I keep this rule set near my team list. It tells me when a hero is a fit even if the total is not huge. The key is the mix, not the sum. I watch for a pair of core stats that match the task. This keeps the win rate steady and the trust line safe. It also tells me when a hero is a flex pick, which is key for mixed tasks.
I track these rules in a small table so I can scan fast. It helps me plan a swap in a few secs. If I see a task that leans on charm and intellect, I know who to pull. I also watch the kit tags, since a skill can boost a stat in play. That is why I read the kit notes on each card. I keep my notes short and in plain words. This keeps the plan light and clear. You can use the same rule map and cut the guess work.
| Stat | What it helps | My use |
|---|---|---|
| Combat | Hard fights | Lead slot |
| Charm | Talk tasks | Trust boost |
| Mobility | Speed tasks | Flex slot |
Popular Characters
I keep a short list of heroes that show up in many top teams. They hit core stats and bring clean kit notes. Young is a strong trust lead for talk paths. Giselle is a charm boost and works well in mix tasks. Ignis has a heavy combat line for hard fights. The Blazer path adds a bold tone and can lift romance picks. Invisigal helps in late talk gates and soft path ends. I keep this list near my team notes so I can act fast. It helps when a task pops and time is short. This list is a start, not a lock.
I also watch for new hero kits and note them in the log. A new kit can shift a tier or add a new role. When I see a soft talk kit, I tag it with **Bonetale** so I remember the tone. I also note which heroes pair well by stat mix. A good pair can fix a low stat gap fast. This keeps my team plan light and fair. If you want a quick base on hero roles, this stock role link is a clean read. I use it as a simple role map.
- Young: trust lead for talk paths.
- Giselle: charm lift for mix tasks.
- Ignis: heavy combat for hard fights.
- Blazer: bold tone for romance runs.
- Invisigal: soft talk help late.
All 8 Episodes
The eight eps give you a full stat arc. The first two eps let you test team mix. Eps 3 and 4 add the first big stat gates. Eps 5 and 6 push a heavy mix test. Ep 7 adds a trust gate that can shift the team mood. Ep 8 is the last check and the end lock. I use the database to keep pace with this arc. It tells me which hero to swap in when a stat gate hits. That keeps my win rate steady across the run.
I keep a small table for ep focus so I can scan fast. It is a short view that fits beside my save list. If I see Ep 5 is a combat gate, I swap a combat lead in. If I see Ep 7 is a charm gate, I keep a charm lead ready. This keeps the team mix tight and saves time. I use a small emoji on the ep I plan to replay. That keeps the plan clear.
| Episode | Stat focus | Team note |
|---|---|---|
| Episode 1 | Team mix | Test roles |
| Episode 3 | Stat gate | Check bars |
| Episode 7 | Trust gate | Keep charm |
Frequently asked questions for Dispatch Hero Stats Database
I keep this FAQ in short steps so you can scan it mid run. Most asks are about how the stat bars link to real wins. The rest are about how to use the tool with the mission planner. I keep the tone calm and plain, since a long note slows a run. Each answer gives one clear action and one short reason. This keeps the plan light. If you only read one part, start with the first item. It gives the base idea that drives all the rest. The goal is to keep your team plan fast and true.
I also use these answers as a short check list. I read one, then I act. If I need a stat swap, I do it at once. If I need to test a team, I run a fast sim. I do not wait for luck. This keeps my run clean and keeps trust from dropping. If you like fast notes, this block is for you. It is quick to scan and easy to use on a phone or desk.
How does the dispatch optimizer work for Dispatch Hero Stats Database, Dispatch Hero Stats Database?
Quick answer: the optimizer uses Dispatch Hero Stats Database to sort a best fit team. It reads the core stat need, then it pulls top tier picks. It shows the stat bars and kit notes, which helps the tool sort a safe mix. I start by picking the mission type, then I scan the top five picks. I read each kit note and pick a mix that covers the core stat pair. I run the sim and check the win rate. If the rate is low, I swap one hero and run it again. This loop takes a minute and saves a long replay.
I keep this loop short and calm. I do not test ten teams at once. I test two and keep the best one. I also note any kit that boosts a core stat, since that can lift the win rate. I like that the database shows both the stat mix and the role tags. It helps me pick a team that fits both the task and the story tone. If I need a fast check, I use the filter and scan the top tier list. It keeps the plan tight without stress.
How many episodes are in Dispatch?
There are eight eps in the core run, and each one has a stat beat. Eps 1 and 2 set the team mix. Ep 3 adds a small stat gate. Ep 4 adds a bigger gate that locks a route. Eps 5 and 6 push harder task checks. Ep 7 adds a trust gate that can shift your team mood. Ep 8 is the end lock. I keep this arc in mind so I can plan a team swap in time. If I know the ep, I know the stat gate I will face.
I also note that some eps lean to one stat. A talk ep leans on charm and intellect, while a hard fight leans on combat and vigor. This is why the database is so handy. I can scan and swap in a few secs. I keep a short list of safe picks for each stat pair. This keeps my run smooth and stops a late fail. The eight ep loop is short, yet it is deep enough to reward a smart stat plan.
How do I get all 6 endings?
I get all main ends by using save forks and smart team swaps. I keep a save near the key bond gate and another near the trust gate. This lets me test a path with low cost. I also use the database to keep the team mix strong, since a low win rate can drop trust. If I fail a key job, I load the save and swap one hero. This keeps the end plan safe. It is a steady loop that avoids a full replay.
The key is to keep a short log for each end. I mark the team mix, the key picks, and the trust line. If an end fails, I read the log and fix the weak link. I do not rush the last act. I test one clean team mix and keep it. This keeps the run fair and avoids stress. If you want full depth, test a few blend ends after the main six are done.
Is Dispatch Calculator free to use?
I use the core tools for free, and that is enough for a full run. I can open the database, sort the list, and build a team with no block. I can also use the sim to test the plan. This is all I need for a fast play loop. It helps when I play on a phone or a spare screen. I do not have to log in or set up a long list. That keeps the flow clean and fast.
Free access also helps when I share a plan with a friend. We can both open the same page and test the same team mix. That makes co-op talk easy and clear. I still keep my own notes, since the tool does not store them. That is fine for me. It gives me full control and a clear plan.
Why do my missions keep failing?
Most fails come from a stat gap or a bad team mix. I fix this by matching the core stat pair to the task. If a task leans on charm and intellect, I bring a charm lead and a tech lead. I also read the kit notes, since some skills add a small stat boost. If I miss that note, I can fail even with a high total. I keep this in mind when I build a team. It keeps the win rate high and the trust line safe.
I also keep a short fix loop. First, I swap one hero. Next, I run a quick sim. If the rate is still low, I swap the lead for a higher stat mix. I keep the team count small and the tests quick. This keeps the plan calm and stops long fail runs. If I still fail, I shift to a safer path and come back later. This keeps the story moving and keeps me in a good mood.