Dispatch Character Tier List
I use this tier list to rank picks and lock a safe team fast. π
What is Dispatch Calculator for Dispatch Character Tier List, Dispatch Character Tier List view
Quick answer: I use Dispatch Character Tier List as my quick rank map for every hero. Dispatch Character Tier List shows which picks give the best win rate and the best story tone. When I open the page, I see the top tiers first, then the mid tiers, then the risky picks. This helps me pick a safe team fast. I also see short notes on why a hero sits in that tier. Those notes tell me if the pick is strong due to stats, kit, or role fit. If I need a base on how rank lists work, this tier list link gives a short view. It keeps my plan in sync with a real rank loop.
I treat the tiers as a guide, not a strict rule. The top tier is a safe start when I need a clean win. The mid tiers can still work if the mission type fits. I keep a short note beside each tier to show the best use case. I also mark soft tone picks with **Bonetale** so I keep the mood in talk scenes. This keeps my plan calm and clear. I use the list with the mission type view to find the best match. That way I pick a hero that fits both stats and tone.
Key Features in Dispatch Character Tier List guide
The list is split by tier, which makes it easy to scan. Each card shows a rank, a short note, and a quick link to a guide. I can read why a hero is top tier in a few words. That saves me from long guess work. The list also has a view by mission type. This lets me see which heroes fit a combat, charm, or tech task. I like that the top three picks are shown first in each task type. It keeps my plan fast. The layout feels like a clear board, not a long scroll.
I also like the rank color cues. They let me spot risk fast. If a hero sits in a low tier, the note tells me what is missing. I keep that in mind when I build a team. The list keeps my picks honest and keeps me from chasing hype. I also mark a soft tone tag with **Bonetale** on a few picks. It tells me to keep calm lines in talk scenes. The list is short, clear, and easy to use on a phone.
- Tier ranks to scan safe picks fast.
- Mission view for task fit.
- Reason notes for quick role hints.
- Guide links for deeper detail.
How to use the Dispatch Optimizer for Dispatch Character Tier List
Quick answer: I pick the tier list view, then I test the team in the optimizer. I start with the top tier picks and check their mission fit. I build a team with two top picks and one flex pick. I run a test and note the win rate. If the rate is low, I swap the flex pick with the next tier down that fits the task. This keeps the plan quick and safe. It also keeps me from overthink. The goal is a calm win, not a perfect stat page.
I keep this loop short and clear. I test two team sets and keep the best one. I also read the reason note on each pick, since that tells me why it works. If a pick is top tier due to a skill, I keep it for hard jobs. If a pick is top tier due to charm, I save it for talk tasks. I call this my *fast check* step. It is quick, and it saves a long replay. I keep a short log with rank and mission type so I can reuse it later.
- Start with S tier and pick two safe leads.
- Add a flex pick for stat mix.
- Run a test and read the win rate.
- Swap one hero if the rate dips.
- Log the team for later use.
βA fast tier check keeps the run clean and calm.β
Understanding Dispatch game rules for Dispatch Character Tier List
Tier rules are built from stats, kit notes, and real win rates. A hero can be top tier with a strong stat mix and a clean kit. A hero can drop a tier if their kit is slow or risky. I keep this rule set in mind so I do not chase a name alone. I also watch how a tier fits a mission type. A top tier hero can still fail if the task needs a stat they lack. This is why the mission view is key. It ties the tier list to real play.
I track the core rule in a short table. It keeps my eye on what makes a tier rise or fall. I also watch the team mix, since a good pair can lift a mid tier pick. I keep my notes short and clear. This keeps the plan light and cuts guess work. If you are new to tier lists, this simple rule set gives a clean start. It is fast to learn and easy to use in play.
| Rule | What it means | My use |
|---|---|---|
| Stat mix | Core task fit | Pick lead |
| Kit notes | Skill value | Rank check |
| Team mix | Cover gaps | Flex slot |
Popular Characters
I keep a short list of picks that show up in top tiers. Young is a safe lead for trust and talk paths. Giselle brings charm and a calm tone. Ignis is strong for hard fights. Blazer ranks high for romance runs. Invisigal sits high when you want a soft end. These picks are not the only good ones, yet they are a safe start. I keep this list near my team notes so I can act fast when a task pops.
I also keep a tone tag for each hero. If a hero fits a warm tone, I mark it with **Bonetale**. This keeps my talk picks in line with the end I want. I also note which pairs work well. A good pair can lift a mid tier pick into a safe win. If you want a base on hero roles, this lead role link gives a short read. It helps me keep the tone plan clear.
- Young: trust lead for soft talk.
- Giselle: charm lift for mix jobs.
- Ignis: combat lead for hard tasks.
- Blazer: bold tone for romance.
- Invisigal: soft end helper.
All 8 Episodes
The eight eps form a full tier arc. The early eps let you test top tier picks. The mid eps push harder stat checks and reveal weak picks. The late eps lock the end, so I use the top tier list to keep the team safe. I also check the mission view for each ep so I can swap the flex pick. This keeps the win rate steady from start to end. It also keeps trust high, which is key for many ends.
I keep a short table for ep focus. It helps me plan swaps fast. If an ep leans on charm, I pull a charm lead. If it leans on combat, I pull a combat lead. This keeps the plan clear. It also saves time when I replay a fork. I mark the ep I will replay with a small emoji, so I do not mix the save slots.
| Episode | Tier goal | My note |
|---|---|---|
| Episode 2 | Test top tier | Scan notes |
| Episode 5 | Mix check | Swap flex |
| Episode 8 | Lock end | Use top tier |
Frequently asked questions for Dispatch Character Tier List
I keep this FAQ short and clear so you can scan it mid run. Most asks are about how tiers link to real wins. The rest are about how to use the list with the mission planner. I keep the tone calm and direct. Each answer gives one action and one short reason. This keeps the plan light and easy to use. If you only read one part, start with the first item. It gives the base idea that guides all the rest.
I also use these answers as a small check list. I read one, then I act. I do not wait for luck. This keeps the run clean and keeps trust from dropping. If you like fast notes, this block is for you. It is quick to scan and easy to use on a phone or desk.
How does the dispatch optimizer work for Dispatch Character Tier List, Dispatch Character Tier List?
Quick answer: the optimizer uses Dispatch Character Tier List to build a safe team. It reads the mission type, then pulls top tier picks that fit the stat need. It shows the rank notes, which helps me pick a lead and a flex pick. I build a team with two top picks and one flex. I run a quick test and note the win rate. If the rate is low, I swap the flex pick and test again. This loop is short and saves a long replay.
I keep this loop light and calm. I do not test ten teams at once. I test two, then keep the best one. I also read the rank note, since it tells me why a hero fits. If the note says the hero shines in talk tasks, I save it for charm gates. This keeps the plan clear. It also keeps me from overthink. The tier list works best when you use it as a guide, not a rule.
How many episodes are in Dispatch?
There are eight eps in the core run, and each has a tier beat. The early eps let you test top tier picks. The mid eps show if a mid tier pick can hold. The late eps demand a safe mix, so I lean on the top tier list. This arc helps me plan swaps on time. If I know the ep, I know which tier I need to lean on. This keeps the win rate steady across the run.
I also note that some eps lean on one stat. A talk ep leans on charm and intellect, while a fight ep leans on combat and vigor. This is why the mission view matters. It tells me which tier list to use. I keep a short list of safe picks for each stat pair. That saves time and keeps the run smooth.
How do I get all 6 endings?
I get all main ends by using save forks and safe tier picks. I keep a save near the bond gate and another near the trust gate. This lets me test a path with low cost. I use the top tier list when I need a safe win. If a path fails, I load the save and swap one pick. This keeps the end plan safe and avoids a full replay.
I also keep a short log for each end. I note the team mix, the key picks, and the trust line. If an end fails, I read the log and fix the weak link. I do not rush the last act. I test a clean team mix and keep it. This keeps the run fair and low stress. If you want more depth, test a few blend ends after the main set.
Is Dispatch Calculator free to use?
I use the core tools for free, and they cover my full run. I can open the tier list, scan the ranks, and build a team with no block. I can also use the mission view and the optimizer. It is enough for a fast play loop. This helps when I play on a phone or spare screen. I do not need a long setup to start.
Free access also helps when I share a plan with a friend. We can both open the same page and test the same team mix. That makes co-op talk easy and clear. I still keep my own notes, since the tool does not store them. That is fine for me. It gives me full control and a clear plan.
Why do my missions keep failing?
Most fails come from a weak stat mix or a poor tier fit. I fix this by matching the task type to the right tier. If the task needs charm, I add a charm lead. If it needs combat, I add a combat lead. I also read the rank notes, since they can warn me about slow kits. If I miss that note, I can fail even with a top tier pick. This is why I read the note each time.
I also keep a short fix loop. First, I swap one hero. Next, I run a quick test. If the rate stays low, I swap the lead for a stronger mix. I keep the team count small and the tests quick. This keeps the plan calm and stops long fail runs. If I still fail, I shift to a safer path and come back later. This keeps the story moving and keeps me in a good mood.